Social Action Project – Research

In the process of making this type of video, I need to do my research to back up my points and opinions on the matter. I’m trying to find information and experiences when using a season pass or microtransactions from gamer’s themselves and will also look at why developers have put in these money making tactics into their games even though it’s obvious they want to make an extra buck from their customers.

Possible Opening:

Highest in game item ever
-Entropia Universe
-Club Neverdie

My experience with gaming:

First game:
-Taz: Wanted
-Timespliters 2

Season passes:

•Started with Borderlands in 2009

Fallout example:

Buying DLC using the Season Pass: £39.99
Buying DLC without using season pass: £54.94

Games with bad season pass:
•Star Wars Battlefront
-Main game was bare bones and incomplete
-For £40, things that should have been in the main game were added.
-16 maps were added but only four were with the original game
-Paying double to have a complete game
•Batman: Arkham Knight
-Story missions lasting 30 minutes
-Trainer missions
-Season pass contaned of content that wasn’t very good.
-Taken King was released after but not included in the season pass.
-4 new classes and new monster skins.
-Season pass was bare bones but an extra £130 worth of DLC was added and not put into the season pass.
•Battlefield 4
-Players had to wait for the game to be fixed to access the additional content in the season pass.
•Alien: Colonial Marines
-Added more maps for multiplayer when multiplayer was dead in the first few weeks.
•Dead or Alive 5 Final Round
-80 new costumes in the season pass which costed £93


•Able to buy virtual goods in game.
•Started on mobile games and is transitioning over to triple A games.
•Game developers saying they’re good, customer saying they are bad.

Triple A Games with Microtransactions:

•NHL 12
•NHL 13
•FIFA 14
•FIFA 15
•NBA 2K15
•Need for Speed Online
•Call of Duty Advanced Warfare
•Train Silmulator 2015
•Dead Space 3
•Mortal Kombat X
•Assassin’s Creed Unity
•Guitar Hero Live
•Metal Gear Solid 5: The Phantom Pain
•Deus Ex: Mankind Divided
•Uncharted 4: A Thief’s End
•Tom Clancy’s Rainbow Six: Siege
•Halo 5: Guardians
•Sonic Dash 2: Sonic Boom
•Warhammer 40,000: Regicide
•Resident Evil: Revelations 2
•WWE Immortals
•Ryse: Son of Rome
•Halo: Spartan Assault
•Spartacus Legends
•Injustice: Gods Among Us
•Bioshock Infinite
•Gears of War: Judgment
•Tomb Raider
•You Don’t Know Jack
•Mass Effect: Infiltrator
•Need for Speed World
•Ninja Gaiden Sigma 2
•Guitar Hero 5
•Call of Duty: World at War
•Fallout 3
•Guitar Hero World Tour
•Rock Band 2
•Soulcalibur IV
•Tom Clancy’s Rainbow Six: Vegas 2
•Arms of Two
•Burnout Paradise
•Rock Band
•Kane & Lynch: Dead Man
•Call of Duty 4: Modern Warfare
•Ace Combat 6: Fires of Liberation
•Tom Clancy’s Ghost Recon: Advanced Warfighter 2
•The Lord of The Rings: The Battle for Middle-Earth II – The Rise of the Witch-King
•Tom Clancy’s Rainbow Six :Vegas
•Call of Duty 3
•Guitar Hero II
•Tiger Woods PGA Tour 07
•Madden NFL 07
•Dead Rising
•Call of Duty 2

Sniper X with Jason Statham (Make as a joke)

Free MMO Transformers game:
-Offering a pack for $449.99
-Cybernite Founder Avatar and Title
-Immortalized in Founders Honor Roll
-1 Year Combo Season Pass
-$250 Worth of Relics
-ONLY $449.99

Examples of developers saying MT’s are good:

•Paul Rustchynsky – Developer for Driveclub
-Game director Paul Rustchynsky addressed this concern in a recent interview with Eurogamer, calling DriveClub’s micro-transactions a “non-issue”.

-“We don’t want them to use them really,” Rustchynsky said. “We want them to play the tour and naturally progress through the cars.”

-It’s not intrusive. It’s almost invisible. It’s something we actually kind of hide a little bit.”

-It’s a system identical to that used in Evolution’s 2012 PlayStation Network game MotorStorm RC, “and there were no complaints,” Rustchynsky said. “If anything people said, ‘that’s a great way to access this content immediately.'”

-Single cars will cost from £0.25-£0.99.

•Peter Moore – CCO of EA
-EA’s chief operating officer Peter Moore has said that he believes that microtransactions and free to play – are an inevitable part of gaming’s future.

-“I think, ultimately, those microtransactions will be in every game, but the game itself or the access to the game will be free”

-“I believe that the real growth is bringing billions of people into the industry and calling them gamers. Hardcore gamers won’t like to hear this.”



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